中国在线游戏玩家将达61百万

作者: IN-STAT

责任编辑: 阚智

来源: 《电脑商情报》

时间: 2006-04-27 08:02

关键字: 在线游戏

The ranks of online gamers in China will grow from 25.5 million in 2005 to 61 million in 2010, reports In-Stat. Government policy is generally in favor of the online gaming industry and several drivers will provide numerous business opportunities, the high-tech market research firm says. For now, however, profits are elusive for many firms. Less than 15% of Chinese online gaming companies were profitable in 2005.

"As of 2005, there were 16 million paid online game players," said Anty Zheng, In-Stat analyst. "The increased rate of online gamers is bigger than that of Chinese 'netizens' since online gaming, as one of the most widely used online services, will become more and more popular in the coming years."

Recent research by In-Stat found the following:

-- Key first-tier players, such as ShanDa, NetEase, The9 and KingSoft, account for a combined 80% of the market.

-- In 2005, there were more than 300 online gaming companies in China. 50% of the games are homemade, and that share will increase in the coming years.

-- A current market barrier is a new policy requiring that playing time be restricted to four hours for each game and for each player.

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